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No.28158741 View ViewReplyOriginalReport
>hi jump kick
>90% accuracy, 130 HP
>lose 50% HP upon miss or detect/protect
>makes sense because it's a HIGH jump kick and the risk/reward is balanced proportional to how much damage it does

>jump kick
>95% accuracy, 100 HP
>lose 50% HP upon miss or detect/protect because gameu fureaku thinks that a less risky version of HJK should still carry the same penalties


?

who the fuck is in charge of mechanics design over there? Either increase the BP of jump kick to 105 or decrease the crash damage to 20%...how goddamn hard is it to miss a ridiculously unfair balance application like that?