>>28337261I like the Steel Wing idea.
Encore should absolutely hit through subs.
Twineedle should get buffed to 50 BP. It's fucking Beedrill, it doesn't get Megahorn, it needs it.
Scald: 70 Base Power, and 20% burn chance.
Surf: Buffed to 100 BP. It has no added effect, and is a fucking tidal wave.
Rock Slide: 100% accuracy. Now it's still a weaker Iron Head.
Buff Fire/Ice/Fire Fang to base 70 power, and remove the miss chance.
Buff Leech Life to base 60, and give it the improved drain effect of Draining Kiss.
Buff all of the base 60 "Perfect accuracy" moves like Swift and Faint attack to base 80 , like Aura sphere. Base 60 was the standard set back when Strength was considered a viable competitive move.
This also gives Ghost a usable physical move, a Dark alternative to Knock-Off, and a decently distributed special normal-type move.
Drill Run, Sky Uppercut, Fly, and a number of other weaker moves with imperfect accuracy get 100% accuracy. They are already niche picks over shit like Earthquake and Close Combat, why punish people for picking them twice?
Buff Poison Tail to 80 BP. Seviper is shit anyways. Let it have this.
Boomburst: Reduce to 95% Accuracy. Overheat, Draco Meteor, and Leaf Storm have this accuracy ON TOP of the Special Attack reduction. This isn't too much to ask for.
Aeroblast, Spacial Rend.and Cross Chop: Buffed to 100% accuracy. They aren't breaking anything, even without the 5% chance to punch your 3DS. Cross Chop is just never used. It still probably isn't as good as Close Combat.
Wild Charge: Either buff it to 120 BP, or remove the recoil. A base 80 move with no added effect doesn't need a drawback.
Iron Fist: At least a 30% boost, if not a 50% boost. It is almost as limiting as Strong Jaw in effectiveness.
Illuminate: Negate accuracy reduction and Evasion boosting effects on the field.
Introduce a special priority move for Fire, Dragon, and Electric. Currently the only special priority is Vacuum Wave, and literally nobody gets it.