>>28443758So, for an electricity-themed trainer, distinct enough from an Electric trainer, I'd think most Electric types would fit the bill. Someone else mentioned Elekid, which is a great fit. I think Joltik and Mareep in particular have static electricity things going on, so that might be good.
Actually, in the same vein as that, some hairy Normal types that can learn a few electric moves could be good. Lillipup, Skitty, and Sentret can all learn Thunderbolt, for example. Aside from that, the Porygon line could sort of work. That's more cybernetic than inherently technological. Rotom might be better for that, in truth.
I'd look at Ground and Psychic types next. In particular, I think Rhyhorn and Cubone are decent, in that both have access to the Lightningrod ability, which is. Something. Maybe. For psychics, who fuck with energy pretty casually, you can take your
pick.To my knowledge, there are no psychic types with a thematic or biological relationship to electricity, so it's really just what you like best. Elgyem, maybe? Whatever.
You've already got Klink, so Magnemite seems redundant. So does Probopass. Though Nosepass isn't the worst fit. The Roggenrola line has something about storing energy in its crystals, but I don't think it gets any electric attacks in and of itself.
That's about all I can think of. A Normal, Psychic, and Ground type of some variety would add type variety while still maintaining some sense of theme. And electric types just plain work.