>>28573795>EXP share saved X and YThat's fucking retarded when the system has worked just fine up untill gen VI. I mean, it's fucking terrible game design when you get an item that gives you a bonus without any drawbacks, and then clearly design the game around using said item (level curve, defaults to on, available early). When you feel you have to gimp yourself to make it a semblance of challenging, the designers have failed to create any tension in the game. You have to take into consideration that this item replaced the standard exp share, so I can't use the regular version. That's also bad design.
What's even worse is that the exp share is coupled to some fucking moronic changes in the exp system. Full exp for all battling pokémon, amie boost, NFE-boost, exp o-power, free* lucky egg, capture exp...
All these changes were not necessary. When coupled with the new exp share, it becomes fucking bonkers. These changes did not need to happen.
(*I don't think you get one in ORAS, but it's found on one of the most common pokémon in the game, and you can easily farm a shitton)
>>28573989>If you have such a fucking problem with the item, don't use it. I repeat, it REPLACED the original exp share. That's reason enough for me to complain. Of course, the general bad design of the system is another, but you fucks are so obsessed with "turn off" (guess what, I already did) you can't actually do some criticism.
If they gave you the item in the post-game, then nobody would care. This would be the better option by far. An actual reward for beating the game.
>>28574055>Turning off the game doesn't mess up the scaling or leave you underleveledTurning off the exp share does produce a very clear lack of exp in the long run. I really don't see how anyone can even really suggest otherwise.
>>28574093What the fuck is your retarded analogy even trying to say.