Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!ScubugqJEg
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Sage Sunday: Artifacts Edition

!ScubugqJEg No.28616497 View ViewReplyOriginalReport
Hi everyone! It's another round of progress updates for Pokémon Sage.

You can find a lot of information about the project at our wiki:
http://capx.wikia.com/wiki/CAPX_Wiki

It's been a slow few weeks as summer ends and college begins. This doesn't mean we haven't been busy.
I've personally found some free time this weekend and done a bunch of implementation work while the programmers are on a well-deserved break.

Here's what's been done since:
>Implementation: Dronia's exteriors, Route 9's trainers and items, and Route 10 are all in the game.
>About half of the Dronia plot event is in.
>Scrapyard, Andante, and Andante Gym are mapped but need to be checked for any errors before implementation.
>Dronia Interiors and Andante Interiors are ready to be mapped.
>More dialogue got done.
>Evolution levels were revamped for Demo 2.0.
>The Pomparunt line, the Coltergeist line, the Ignishell line, Thoraxe, Sanguito, and the Slatic line have newer sprites. Thanks to Tops and Xen for the hard work.
>New tiles for the Scrapyard and the Lighthouse in Andante.
>Reworked Cut animation.
>Post-demo 2 tiles for the Swamp.
>Move animations for Flame Charge, Water Pulse, and the Burn status.

I'll be following up with gifs of the new Move Animations.
Feel free to ask any questions.

>Release When?
The release will be at some point in the near future and will cover the first 3 gyms. There's still a lot of minor content to create, and what we have needs to be sifted through.