>>28627130>>28627168If you really want him to get interested in strategy, you should stay clear of luck-based moves like DT or bullshit gimmicks he probably wouldn't be able to counter. He's much more likely to accept his defeat and analyze what he did wrong if you beat him with strategy basics (type advantages, switches, predictions, the occasional set-up move) than if you just press Endeavor every turn.
If you still want to try the FEAR Aron, the set is lvl 5 Sturdy Aron holding a Shell Bell. The only move it needs is Endeavor.
Lead with Tyranitar to set the sand, switch to something else and sack it to get Aron in safely. Then Endeavor until you win or something that can counter it switches in.
I recommend using Ttar anyway since it threatens Char/Articuno and the guaranteed Mewtwo.
Sorry for the autism.