>>28634586Hydraulic Rush: Water
Physical
120 BP 100 accuracy
User charges at the enemy surrounded by pressurized water, lowers the user defense and special defense
(Water close combat, can be learned by some steels)
Rising tide: Water
Special
85 bp 95 accuracy
Submerges opponent in water, may lower opponent's speed
(Muddy water, but actually good and not limited to a couple of Pokemon)
Sneaky slash: Dark
Physical
50 bp 100 accuracy
The user stabs might a blade like object. If the opponent just switched, the attack inflicts poison or paralyze
Fluid wave: Poison
Special
95 bp 100 Accuracy
Spews an Internal liquid all over the field, inflicting damage to all. May paralyze
(Surf, but for poison types)
I'm pretty sure this was not the point of this thread but man, am I glad it is now