>>28739592(continued)
Movepool: More on the defensive than offensive side, learns all moves that copy the opponent/call on a random move (metronome, me first, assist...), and all the moves that restrict the opponent's moveset in some way (spite, imprison, disable...). Can also learn sketch once.
Signature moves:
Thought eater: PP 5. Psychic type. Status. Peering into the mind of the opponent, Amnicrypha will steal the pokemon's intent when they decide their next action. This will cause the target's next move to fail. Using it in succession decreases its chances of working. Basically a better protect.
Storytime: PP 5. Psychic type. Status. Amnicrypha will trap the opposing pokemon inside a memory. Give the unique "Badly Confused" status, which makes the opposing pokemon unable to switch out, and they will hurt themselves 75% of the time instead of 50%. Amnicrypha must waste a turn after using this move.