Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
[7 / 4 / ?]

Pokémon Mystery Dungeon TCG

No.28807552 View ViewReplyOriginalReport
Hey /vp/ how do you all feel about a TCG based on the Pokémon Mystery Dungeon series?

Here's something I can up with. Let me know what you all think, y/n/fgt.

You could have sets themed after particular Expeditions/locations. I would recommend having a 'limited' format akin to MtG wherein only the past few expeditions are legal; I find that this helps prevent power creep and creates a better environment for sealed/booster drafts.

The battles are flavoured as expeditions competing be the first to a treasure or what have you.

The win condition to be the first to reach the Treasure. Both teams start at 0 points and go up. You gain points by knocking out the opponent's Pokémon, putting yourself forward the same number of HP they had, or by attacking your opponent directly, converting damage directly into points for yourself. The first to reach [x] (number yet to be determined) points would win.

There are a few kinds of cards. Expeditioners (powerful Pokémon who are members of Guilds), Pokémon (flavoured as recruited in the dungeon), Equipment (permanently equip to Pokémon), Items (single-use cards that can be used in place of a Pokémon's move or attack), Expedition (event cards that function similarly to Trainer cards), and Terrain (can affect the world or be placed into lanes; see below).

You have a pool of Supplies cards which represent your Expedition's food sources. Akin to the mana pool from MtG, Supplies come in one of five flavours (spicy, dry, sweet, bitter, and sour) and you can add one per turn to your Supply Cache. Supplies are used for recruiting Pokémon and calling Expeditioners into battle, and may be required for certain other cards to work. You may add one Supply card to either your pool OR to a Pokémon on the field once per turn.

(Cont.)