>>28821091>garbage ideaNot necessarily. The problem is that most of the best pokemon draw from multiple different sources and themes, while garbador was made with about half of one: "Uh... what if it was made from garbage?" without really answering that question in any neat way or introducing any other component elements.
It wasn't an inherently bad idea. They could have gone a lot of really cool places with that.
Maybe combine it with Crustle, another pokemon that came out pretty half-baked "hermit crab+rock for a shell" to make a pokemon based on that one crab that collects garbage to build itself a shell.
Or maybe combine it with klinkklang, another very incomplete concept, to make a rusty little robot thing that assembles itself from scrap piles?
That's my biggest complaint about gen5. All the designs seem really incomplete. It's just "literally this one idea" or "these two unrelated ideas, not blended at all, so it's still two unrelated ideas instead of one new complex one." It makes them feel really uninspired and unrefined. It's not a gen5 exclusive issue, but it certainly seemed to have hit hard then. Probably because that gen introduced time and a half more pokemon than any other except gen1, which had a lot more dev time. It looks like they just wrote down the first ideas that came to mind and ran with it likely because they had to do just that to meet deadline. No time to ruminate over any one idea to think what could be brought to a higher level.
Then again, there's sources saying they actively de-complicated some of their ideas, like hydreigon going from a tank hydra to just a tank, or Bert and Erie going from a sparring mannequin-looking red oni/blue oni pair to just sparring mannequins colored red and blue. So maybe they were just trying to simplify and overshot their mark.