>>28834810In the post I said I didn't even bother me. It does look a bit cluttered in the image, but it will probably transition a bit better in-game. Now, if you actually read my post instead of just reading whatever you wanted to read, you would have realized that.
As for ORAS, the problem isn't just one detail, but when you can nitpick a whole lot when it comes to the world design and overall aesthetics. That's not really related to this thread however, and merely served as an example of where they fucked up earlier that annoyed me more. Why even write it's a tropical forest when it's clearly not?
I would also hardly call that nitpicking. If I wanted to do that, I would say that the Alolan variants of Culpix make little sense given the choices of climate, and I can't really fathom why a Fire-type would actively seek out these cold environments when looking at previous icy environments in pokémon games. You could make a case for Sandshrew, as cold areas can be pretty dry even if there's snow, but I still find it unconvincing. This is of course besides the point that Alolan variants make no sense in retrospect with the other games (which is a much bigger complaint, also related to world building and coherence).
>>28834831Another anon completely missing the point. I never once contested that, just that if the different biomes are clustered together, the transitions can look a bit forced. I never once implied this is unique to Alola either, in case someone brings that up.
>>28834867This would be much preferrable overall, but I'm willing to concede some things. Other details like the one I mentioned about ORAS have no excuse.