>>28846911Out of 18 types, 9 resist themselves: fire, grass, water, electric, ice, psychic, steel, poison, dark.
7 hit themselves for neutral damage: rock, ground, bug, flying, fairy, fighting, normal.
2 hit themselves super-effectively: dragon, ghost.
If color change worked the way proposed here:
>Ghost and dragon types wreck kecleon period>Kecleon can now "wall" 9 types, most of which are predominantly special in nature, which makes kecleon's 120 SpD and a possible assault vest set relevant>Kecleon is now immune to burns caused by w-o-w, paralysis caused by thunder wave, spore, leech seed, poison caused by poison gas or toxic (except if used by salandit) and all forms of freeze except the one caused by tri attack. Kecleon essentially becomes an amazing status absorber, as w-o-w, toxic, thunder wave, spore and leech seed are pretty common.So, does it improve? yes, yes it does. Color change is a shit ability and improving from the bottom of the barrel isn't very hard, anything would do, and this is no exception.
Does it improve a lot? not really. For starters, kecleon's bulk is bad outside of that 120 SpD, so using it as a wall against attackers that resist their own his won't always work. Its status absorbing capabilities are to be admired now, but it can be predicted. In exchange for this new utility, it gains weaknesses to dragon and ghost, which is bad.
For this color change kecleon to be better, it would need either more bulk, an evolution with all around better stats, or a sucker punch-like move with +1 priority that always becomes the same type as the user:
>(Gengar is going to use shadow ball)>Kecleon predicted an attack and changed to the Ghost-type!>Kecleon used [signature move]!>[Signature move] became Ghost-type!>It's super-effective! Gengar fainted!Unless that happens, protean is still better.