>>28856550g1:
+great sense of freedom and exploration;barriers actually stir curiosity not just get in the way
-monotonous environment
g2:
+great use of mechanical additions (breeding, special stats, shinies, new types, day/night)
-terribly paced difficulty curve
g3:
+abilities were a nice touch
-more than half the new pokemon were garbage and the region completely missed the entire charm of pokemon and turned it into a generic jrpg, terrible story, and the GBA was an awkward halfassed technological babystep where a real step forward was needed
g3r:
+reexperiencing kanto with a more balanced set of game mechanics was nice
-suffered all the failings of the GBA as a whole
g4:
+some fantastic set pieces in the region itself, but...
-somehow the tileset rendered them all underwhelming (If a remake happens and does half the makeover ORAS did to RSE and it'll be amazing)
g4r:
+made johto genuinely fun to see and explore, the dojo rematches and gym leader scavenger hunt were great
-kept the awkward level curve for some reason
g5:
+great new set of pokemon
-terrible fucking linearity in the plot and map
g5ii:
+great additional towns
-terrible story
g6:
+3d
-megas, fairy type, totally forgettable new pokemon, terribly boring region
g6r:
+looked great
-did nothing to change the terrible story