>>28941236Yeah, and that was a shitty mechanic in my opinion. Does anyone really care about a pokemon's personality? Things like a jolly Mewtwo are just weird. In the end, you only give them natures that make them good competitively, even if they don't fit the pokemon.
In the old games, you could have random fun with your pokemon. You'd catch a pokemon that you thought looked cool and make it part of your team. You didn't have to worry about natures (they didn't exist) or cringe every time your kadabra defeated a pokemon that gives attack EVs (because you could max everything). You never had the feeling that your pokemon could be slightly better than they are. You could catch legendaries and use them without resetting for natures.
I know the games were always really fucking easy. Not as insultingly easy as they are now, but still easy. But it felt great to just randomly use pokemon without feeling like they are "ruined" because of natures or wrong EVs. It felt great to find a shiny and be able to use it knowing it will be strong, even if its IVs are actually worse than those of a normal pokemon.
Since RSE, every wild pokemon had a low chance of having a good nature, a low chance of having a horrible nature and a high chance of having a mediocre nature that does more harm than good. You couldn't just catch a pokemon and train it to be the very best in-game.
As I said, I know the games were pretty easy. But using a Swampert with a mediocre nature and wrong EVs in the elite four and having an enemy survive with like 10 PS didn't feel right.
Also, the stat exp system was much better than EVs. Yeah, competitively the EV system is more interesting because it allows for customization. But in-game, every single battle helped increase your stats. A zubat didn't give you "speed EVs", it literally gave you its base stats in the form of stat exp. You'd get a lot more stat exp in speed, but you'd still get stat exp in every other stat.