>>28991964Alright some thoughts then, all up in the air. A key thing to consider with starters is they tend not to be terribly minmaxed, but the gen 6 ones are the most minmaxed to date so we'll see.
>Owl3I think this is going to be unfortunate. It'll have a good speed tier I'm sure, or some way to abuse priority
not gale wings. But given its a) grass/flying and b) a bird, I can't see it having a really great movepool. Very likely it wont be able to break steel types in any capacity. Stat wise, probably physically biased mixed offence.
>cat3It's a cat, so fast. It's a fire/fighting type so it isn't going to skimp on offences. Could see a ridiculously frail attacker but more likely is something like 115ish attack and 105ish speed with a fairly even distribution elsewhere, but I could be wrong as that'd be fringing on the owls territory. Movepool wise it'll be fine. Flare blitz, Close Combat, Stone edge. Probably a nice slew of dark moves, taunt, knock off etc, all nice to have. Predicting a worse infernape but a better emboar really. Not bad by any stretch. Depending on hidden ability, it could be better than Infernape.
I want to believe fire/dark which would be the same story but kinda better but I have my doubts.>seal3A better milotic. There's that slight chance of us getting a water type with serene grace which would cement it as absurdly good with 60% burn scalds and 60% spa drop moonblasts, otherwise it'll be more comparable to a better version of Azumarills defensive sets. Which is pretty good. Stat wise, 110ish HP, 80-90ish defences and special attack with low attack and speed. This one easily has the most potential barring abilities.