>>29004284Removing friend areas, showering the player with items and giving out team members for finishing any mission removes any sense of progression the main campaign used to have.
When i played Red rescue team I remember doing dungeon runs just to stockpile items for the next big story mission, or choosing specific dungeons to get more money for the next friend area. Hunting for friends was also fun. Also I miss long dungeon during the main campaign because they rewarded your decision making and item management ability, they felt like endurance tests.
Super removed all of that and now it feels like I'm completing missions just to progress with the main story. Also the beginning is slow as fuck and it takes way too much to get into the main gameplay loop.
I don't hate Super but I feel like it isn't the game for me.