>>29016074I'm gonna reiterate what the other anon said, go to bed, kiddo. None of your ideas are good. Changing the tone of the game to need more money (i.e, paying for a room to sleep in or paying for food) doesn't make the game harder in a game like Pokémon, where there's a soft limit in many cases as to just how much money can be acquired. Not that you necessarily NEED money in the game, but to apply an artificially difficult metric to track that only drains a limited but near-useless resource, you haven't actually made the game harder. Tedium ≠ difficulty.
As for changing the battle system to real time, this also inherently changes the game, unless you go to something incredibly (and I mean INCREDIBLY) tailored to it, like the battle system in SO2. Something like this would require a ton of work on the touch screen, and the learning curve would lock out Game Freak's target demo, which is still primarily kids. If you really want real time JRPG combat, play Star Ocean.
I'm no purist, saying Pokémon should never change at all, but there's a difference between innovating and keeping things fresh, and simply making a completely different game.