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Rate my Ubers BP team.
Game plan:
>Lead with Scolipede every time
>If the opponent leads Arceus-Normal, Iron Defense turn one
>If the opponent leads Primal Groudon, Sub turn one
This way I avoid getting fugged by Rock Polish Primal Groudon.
If they go for Rock Polish turn one, Protect turn two.
If they go for Stealth Rock turn one, BP to Espeon turn two. This avoids a potential Roar.
If they go for anything else, Protect and Sub a few times, then BP to Solrock and start to boost.
>If Yveltal lead, Protect turn one, then BP to Sylveon
I can avoid getting hard walled by Taunt this way. If they go for Taunt on Sylveon, I can Hyper Voice or anticipate a switch if they have something that threatens it and hard switch back to Scolipede if needed.
>If the opponent leads Salamence, Substitute turn one
If they go for Dragon Dance turn one, Iron Defense turn two, then BP into Vaporeon and Roar.
If they go for Frustration turn one, Substitute again to outspeed after their potential Dragon Dance, BP to Vaporeon when necessary (Solrock could work as well but I usually try to keep that alive for Primal Groudon)
>If Xerneas comes out, BP into Smeargle and Spore it
Even if they're the Scarf Sleep Talk set, I can sub on it until it wakes up and get a free BP.
>If Lugia or Giratina-O EVER come out, BP into Espeon immediately unless Ingrain is up
Usually Giratina-O just carries Dragon Tail instead of Roar so I can Sub up on that.
EVs on certain Pokemon have been optimized: Solrock is never 2HKOd by Lava Plume nor Fire Punch from Primal Groudon, though Eruption poses a problem. Scolipede outspeeds max speed Primal Groudon to avoid getting outsped by any wacky variants.
Threatlist: crits, M-Blaziken, M-Kangaskhan, Rayquaza, priority mons in general, random Taunt users
Literally cannot beat: Perish Song Mega Gengar
Pastebin if you want to dick around with it:
http://pastebin.com/raw/9WeiiqJB
Game plan:
>Lead with Scolipede every time
>If the opponent leads Arceus-Normal, Iron Defense turn one
>If the opponent leads Primal Groudon, Sub turn one
This way I avoid getting fugged by Rock Polish Primal Groudon.
If they go for Rock Polish turn one, Protect turn two.
If they go for Stealth Rock turn one, BP to Espeon turn two. This avoids a potential Roar.
If they go for anything else, Protect and Sub a few times, then BP to Solrock and start to boost.
>If Yveltal lead, Protect turn one, then BP to Sylveon
I can avoid getting hard walled by Taunt this way. If they go for Taunt on Sylveon, I can Hyper Voice or anticipate a switch if they have something that threatens it and hard switch back to Scolipede if needed.
>If the opponent leads Salamence, Substitute turn one
If they go for Dragon Dance turn one, Iron Defense turn two, then BP into Vaporeon and Roar.
If they go for Frustration turn one, Substitute again to outspeed after their potential Dragon Dance, BP to Vaporeon when necessary (Solrock could work as well but I usually try to keep that alive for Primal Groudon)
>If Xerneas comes out, BP into Smeargle and Spore it
Even if they're the Scarf Sleep Talk set, I can sub on it until it wakes up and get a free BP.
>If Lugia or Giratina-O EVER come out, BP into Espeon immediately unless Ingrain is up
Usually Giratina-O just carries Dragon Tail instead of Roar so I can Sub up on that.
EVs on certain Pokemon have been optimized: Solrock is never 2HKOd by Lava Plume nor Fire Punch from Primal Groudon, though Eruption poses a problem. Scolipede outspeeds max speed Primal Groudon to avoid getting outsped by any wacky variants.
Threatlist: crits, M-Blaziken, M-Kangaskhan, Rayquaza, priority mons in general, random Taunt users
Literally cannot beat: Perish Song Mega Gengar
Pastebin if you want to dick around with it:
http://pastebin.com/raw/9WeiiqJB