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Region based on Greece/Rome.
Grass starter's a hound that goes Grass/Dark Cerberus.
Fire starter's a calf that becomes a brutish Fire/Steel Minotaur.
Water starter's a squid that becomes a Water/Rock Charybdis.
First and last gym are set. Rest of the region is set in two chunks where 3 leaders reside, you fight in order you choose, but teams change depending on how many badges you have.
Story is about learning about the lost history of the region, namely through major events in town which open up after you prove yourself with their badge, while stopping an industrially-focused shady organization trying to mow down all the ruins and ancient landscape for more modern ideas. Legendaries are Naturalism vs Industrialism. Grass/Fire and Steel/Poison, which have a dungeon dedicated to them in order to free the Victory Road and League from a massive fortress the evil team erects in order to hold the nation's best hostage. Naturalism summons a massive swarm of vines and roots which constrict and crush the fortress like tentacles leaving a ruinous wreckage of twiste metal and nature while Industrialism has the entire thing bend and crack under its will until its condensed into a beautiful temple/gate like formation.
Gyms: Normal - Fire/Water/Grass, Fairy/Dark/Steel - Ghost
E4: Ground, Flying, Dragon, Bug.
Champion: Your Grandfather.
Rival: Your sister/brother (the other protagonist).