>>29373450That's the issue though. I wasn't specifically looking at the game with an FPS counter in the corner trying to meticulously count the frames. I was playing through as normal and noticed a ton of hitching. I wasn't looking, I was literally pulled out of the immersion because of it. If you weren't, it's probably because you are easily distracted the pretty colors.
Being withdrawn from immersion do to hitching isn't nitpicking, that's bad design on part of the programmers. It's not like PC where you have to account for near endless configurations of hardware. It's only a few sets of extremely identical hardware you are programming for. Is it really that difficult to get that right?