>>29491683In regards to your point about Mega Medi my opinion is I can see how Mega Medi would seem a lot more threatening, but I don't think Mega Medi will get unmanagably so in the wake of a Sablenite ban. It will undoubtedly receive a boost, as will other things like stallbreaker Mew, but I feel like there are enough viable checks to Mega Medi that won't warp the meta too much either at teambuilder or in play, for example, Bold Clefable which has risen in popularity recently, good ol' Lando-T and Slowbro and yeah Mega Medi can run Zen, Ice or T-Punch to deal with them but they're pretty reliable overall and it can't run all its options at once, especially if it wants to run BP, not to mention offensive checks to Mega Medi as neutral natured base 100 isn't hard to outpace. It's also not like every team in OU runs Mega Sableye right now and that not doing so means an auto L when you face Mega Medi. Offense and bulky offense usually pack the tools to be able to counterplay Mega Medi, even when paired with a Dark type partner like Band Tar, and slower playstyles and builds have always been dicked by Mega Medi and I can see the Sablenite ban having the most adverse effect on stall, but I think all things considered a Sablenite ban will be an improvement.
I remember during the Shadow Tag/Sablenite test the MediSharp/ Medi+Dark archetype was popular, I used some cheesy MediSharp RMT for half my reqs run myself, but I never felt like it was overly centralising or that I had to go too far out of my way to be able to equip myself to deal with it when I had to face it, for instance, I use Specs Keldeo a lot and it's pretty common overall and it threatens the hell out of that offensive core. People brought up Mega Medi in the previous suspect discussion thread and the consensus was that pre Sablenite era showed Mega Medicham wasn't broken in the absence of Mega Sab and that its enhanced performance on the Sablenite-less suspect ladder was deemed acceptable.