>>29545004toge can run heal bell, aura sphere or razzledazzle depending on what you want to deal with
aura/dazzle are for fucking up common checks, heal bell is for boosting in the face of anything status reliant (namely chansey who you can straight up kill at +6 with decent flinch proc)
it can also run fire blast if you really need it but your team isnt hurting facing steels for the most part so you probably dont
superpower is good for dealing with heatran specifically so you dont have to lose the boosts since it dies at +2 even with max bulk, but knock off can more readily cripple what comes in regardless as long as you know when not to boost
i think rest is an underrated move personally even without sleep talk, especially on a pivot that gets a def boost for status but ill admit its a nonstandard choice so its fine to ignore if youre not comfortable with it
and yeah jab i dont like, ideally youll just want to knock on the switch so it cant drum freely then just bring in scizor, low kicks just generally better coverage against non-azumarill things
i do like the idea of an antilead ttar, sand fucks up sashes and chople can guarantee you both rocks up and your most ready check dead, but youll need to experiment on ladder a bit and see what gives you the most trouble turn 1 and how youd like to play around it, ttar has a lot of options