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>it's based on an extinct animal!
So is half the fucking pokedex, including all the other grass starters. No, Venusaur is not a frog, it's a synapsid/pelycosaur.
>he attacks from the shadows!
Like any other predator. Nonspecific stealth does not define ghost type. Ghosts actually turn INTO shadows and shit, which is not in its description.
>owls are associated with spirits sometimes!
Every fucking animal has some spiritual interpretation in some culture. You don't just make a generic animal and call it a spirit, its design actually has to actually convey its spirituality or spookiness. There is nothing spooky about it, it's a generic animalistic owl in vibrant Robin Hood cosplay.
>it's a sniper, snipers are known as "ghosts" and "deadeyes!" it's a pun!
>Gamefreak designing Pokemon based on English puns
>its signature move is ghost type!
And what the fuck does this have to do with its design? The move is an afterthought, an arbitrary addition to justify its type because its design doesn't. Nothing about its arrows visually suggests that they're "ghost arrows." They could just as easily make them "ice arrows" and slap ice type on it.
>I guess [pokemon] should be [type] then, since it looks like [type]!
That's not the argument. Most Pokemon could be visually justified as a different type. The important thing is that their actual type has a reasonable connection to their design. Owl could be grass, flying, normal, dark, maybe even fighting. But ghost is not one of the types that works on it.
>Gamefreak is just expanding the definition of ghosts!
i.e. Gamefreak is too lazy/incompetent to meet their own design standards, so they stop trying, and you're defending that. If a type can't be reasonably connected to its design, that's a failure of the design. Yes, it's happened before, on things like Jynx, Lucario, Palkia... and those are not models for good design. If you have to liken Decidueye to Jynx, that should already tell you that something is wrong.
So is half the fucking pokedex, including all the other grass starters. No, Venusaur is not a frog, it's a synapsid/pelycosaur.
>he attacks from the shadows!
Like any other predator. Nonspecific stealth does not define ghost type. Ghosts actually turn INTO shadows and shit, which is not in its description.
>owls are associated with spirits sometimes!
Every fucking animal has some spiritual interpretation in some culture. You don't just make a generic animal and call it a spirit, its design actually has to actually convey its spirituality or spookiness. There is nothing spooky about it, it's a generic animalistic owl in vibrant Robin Hood cosplay.
>it's a sniper, snipers are known as "ghosts" and "deadeyes!" it's a pun!
>Gamefreak designing Pokemon based on English puns
>its signature move is ghost type!
And what the fuck does this have to do with its design? The move is an afterthought, an arbitrary addition to justify its type because its design doesn't. Nothing about its arrows visually suggests that they're "ghost arrows." They could just as easily make them "ice arrows" and slap ice type on it.
>I guess [pokemon] should be [type] then, since it looks like [type]!
That's not the argument. Most Pokemon could be visually justified as a different type. The important thing is that their actual type has a reasonable connection to their design. Owl could be grass, flying, normal, dark, maybe even fighting. But ghost is not one of the types that works on it.
>Gamefreak is just expanding the definition of ghosts!
i.e. Gamefreak is too lazy/incompetent to meet their own design standards, so they stop trying, and you're defending that. If a type can't be reasonably connected to its design, that's a failure of the design. Yes, it's happened before, on things like Jynx, Lucario, Palkia... and those are not models for good design. If you have to liken Decidueye to Jynx, that should already tell you that something is wrong.