>>29616980>One of the ideas? Dugtrio is a package, it carries a lot more than one idea and conveys far more than one as well.Please, read again the phrase you quoted from me.
I literally said that Dugtrio executes well one of the idea-S is trying to convey.
The "real geographical feature coming out of their heads" is an idea that is well transmitted, the way this idea was executed on the graphical side of the game design is the part that goes too far, yes, even in a world where magnets hatch from eggs there are still patterns.
The part of its design that breaks the immersion more than Raichu is in the graphical department.
But, regarding the lore that explains them Dugtrio's makes more sense while Raichu is the one breaking the suspension of disbelief.
So we have the, let's call it "lore", that could support better the design of Dugtrio, and the graphical part, which has more in-universe sense in Raichu's design.
This is what I was trying to say from the beginning, a design can have more than just one idea/goal to meet behind them. And they can be independent.
I don't think Dugtrio is bad, again I don't care that much about Dugtrio, all I wanted to say from my very first post is that, even if a design manages to meet all of it's "objectives", there are still other things to take into account that can make it work or don't within the universe/world that design is supposed to be part of.
Things like the graphical side of the design, which again I guess that is, as you said, an idea of an entire package that conforms the design.
But that is my point: a design can be made of several "ideas" as you said, and I'm saying that the fact that one of those ideas work, doesn't make the rest of the entire package perfect.
Some of them can be well done, some others can fail. And that's both in hands of the designer (for the most part) and dependent of the built universe for that design.
I was originally trying to have a conversation about the concept of design, not Dugtrio.