>>29612982>they're gimping themselves by not using it.Are you implying they're not gimping themselves? The game offers an option that is undeniably superior to not using it at no cost. Because implying otherwise, regardless of your stance on the actual mechanics of the exp share is fucking retarded.
First off all, I'm upset that I can't use a "standard" exp share in gen VI. Why am I forced to use the new version or not use any at all? Why was the old inadequate? In addition, why was the rehaul to the exp system necessary. In one generation, they added (on top of the exp share):
- Full exp for participation in battle (compared to shared). This alone is a stupid change and definitely worse than the exp share as you can't turn this shit off
- Amie bonus
- Exp bonus from NFE pokémon that can evolve by level
- Capture experience
- Exp o-power
They also give you a free lucky egg in XY (though that happened in gen V as well. You can also farm them without effort in ORAS). Why was all this necessary? Why scap the fully functioning exp system from the previous generation?
Of course, the games also suffer from such disastrous game design issues such as giving you a free legendary with a mega stone (for no reason whatsoever. Inb4 don't use it, it's still terrible game design) and the entire Zinnia fight where Rayray is forced into your team in the first slot, removing any tension from the fight whatsoever.
The new exp share would be great as a post-game item where you actually can use it to quickly level a lot of pokémon. It would also serve as an actual reward for beating the league. But in the present state it's just bad design. It is not, however, the reason to why gen VI was so easy. There is more to it than that.