>>29638563>You do realise that movement, plot etc isn't grounded in realism either right?Then why do they have limbs? Why give them feet that sprout from legs if body collision and supporting their weight and moving joins don't matter? Why care at all if any fucking scribble on a page would be just as good as anything else people design for the game? It's context and consistency, the quality of which usually help make a design good in a given universe.
You aren't reading what I'm saying, or you are ignoring it to throw up a strawdude. I'm saying there is a level of consistency and realism within the context of this imagined universe, and you aren't even TRYING to argue against that point. You're talking about what pokemon are, what the premise is. I'm talking about how they are designed and how their body shapes, sizes, color, and at times movement can and usually do conform to certain rules of theme, context, and physical realism. Just because they have special powers doesn't mean that all of their design is random and follow no rules.
I like how you just discard what I said right before the part you cherry picked too. The body of gyaradose, although fantastical, makes physical, consistent sense within the context of that world, and somewhat from what type it is. One could argue that it should be dragon instead of flying, but at least the body itself is something that makes sense.
Ultra beasts are a thing I would say DON'T fit in very well, as they are by far some of the most bizarre things they have shit up at us. And some legendaries are overdesigned shit. But they are EXCEPTIONS, not the norm. On top of that, they are typically considered really freaky and awesome in the world of Pokemon too, so maybe that allows for more creative freedom? I don't know, but i do know the vast majority of pokemon don't look nearly as crazy and inconsistent.
If consistency didn't matter, then Pokemon would be a MUCH different game.