r8 h8
Truant: Can use status moves in the off turn.
Defeatist: When it triggers, everything on the field gets defeatist as their ability. Pessimism is contagious after all.
Slow start: Starts at -2 attack and speed, but gains +1 attack and speed at the end of each turn.
Run Away: Switches out if it makes contact with the opponent.
Color Change: Changes type BEFORE the move hits, effectively giving a resist to ice, electric and whatever else resists itself. As well as an immunity to tox, twave and wisp.
Anger Point: Maximises speed also.
Anticipation: Switches out if it detects a strong move.
Flower Gift: Doubles defences of cherrim in the sun and makes it immune to fire, as well as previous effects.
Forecast: Changes weather on switching in depending on weather rock held.
Gluttony: Eats the berry immediately.
Leaf Guard: Resistance to fire as well as previous effects.
Own Tempo: Speed can't be lowered in addition to previous effect.
It just makes sense.Pickup: Immediately picks up any knocked off or flung item.
Quick Feet: Immune to the 25% chance of full para as well as previous effects.
Rivalry: Traps pokemon of the same gender.
Steadfast: Does not flinch that turn and deals double damage on that turn.
Tangled Feet: Will not hurt itself in confusion also.
White Smoke: Stats can not be lowered ever, not even by self affliction.
Wonder Guard: Immune to passive damage as well.
Zen Mode: Quarters damage taken when active.
Plus/Minus, Friend Guard, Aroma Veil, Sweet Veil, Victory Star and other ally buffing abilities: Take effect when in party, don't have to be on the field to get the effects.
>>29704276Aftermath 3.0: The mon just uses explosion straight the fuck up when it faints.
>>29704349>Prevents loss of accuracy and disregards opposing Pokemon's evasion boostsit already does this>>29704647>not flinching on focus punch. (maaaaybe OP).It still goes last, so its fine.