>>29842037Sounds closer to a Final Fantasy soundtrack than anything else. The only particularly fitting one is the elite four one since it's fairly distinct and high tempo (the musical reference to the Kanto gym battles is ill fitting though, smacks of laziness - like someone couldn't think of a better fill).
The others are kinda distant and airy as if they were composed for a more cinematic game or movie. The problem is that pokemon is rather *blinkered* in that 90% of the time. You're focused on a very small portion of the world without any sense of scale - no idea of anything that's going on around you or any awareness of how the current drama actually affects the surrounding environment (semi-static backgrounds and models don't help), so a soundtrack written with the intention of building a sense of scale falls flat because the gameplay doesn't reflect that.
I'm inclined to say, in a sense, this makes the OSTs from earlier games superior because it better fits the gameplay - the tracks are often repetitive, tangible (less focus on compressed airy sounding synths or strings), hooky and identifiable. And if nothing else, when you're going into battle, you don't really want to listen to ambient music, right?
ou want something fast and hard hitting that gets your blood pumping because its a fight (compared with a lot of these tracks which comes off as being overly dramatic to the point of feeling detached - when you're actually in direct conflict, a fight with someone, you aren't thinking about the bigger picture necessarily, only surviving, so your sense of scale and priority ends up distorting).