Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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"WHAT THE FUCK CHANGED / HOW THE FUCK DOES THIS WORK" MEGATHREAD and Info Compendium

No.29889895 View ViewReplyOriginalReport
Tried to get all the important and most commonly asked shit in one thread. Obviously call me out like the faggot I am if anything's wrong.

Data Compilation: http://pastebin(.)com/d1j1RmYJ

* = New

>>>Moves

Knock Off - No Change
Stealth Rock - No Change
Spiky Shield - No Change
Destiny Bond - Changed (Success % halves with successive uses)
Fell Stinger - Changed (30 BP, +2 Atk -> 50 BP, +3 Atk)
Leech Life - Changed (20 BP -> 80 BP. Distribution is still awful despite being a TM)
Thunder Wave - Changed (100 Acc -> 90 Acc)
Dark Void - Changed (80 Acc -> 50 Acc, Only usable by Darkrai)
Water Shuriken - Changed (Physical -> Special)
Mystical Fire - Changed (65BP -> 75 BP)

*Toxic Thread - Status move, not an entry hazard. Poisons and Lowers Speed
*Anchor Shot - 80 BP Trapping Steel Type Move. Does not Trap Ghost types
*First Impression - 90 BP +2 Priority Bug Type Move. Only works if used on the first turn. Does not flinch
*Baneful Bunker - Protect Clone. Poisons attacker if they used a Contact move. Regular Poison, not Toxic
*Power Trip - Dark Type Stored Power Clone. Does NOT increase Attack - GF sucks at descriptions
*Aurora Veil - Activates a 5-Turn Veil with both Light Screen and Reflect's effects. Stack-able with Light Screen and Reflect. Affected by Light Clay and Brick Break
*Burn Up - 130 BP Physical Fire Attack. If a pure Fire Type uses this move, they turn Typeless. No weaknesses or resistances. Switching regains Fire Type. Entrainment Wonder Guard via Mimic Shedinja in doubles is possible but still a shitty gimmick. No, nothing good every happens to Flareon

Learn Set Changes: http://pastebin(.)com/zyLkAFbs
Z-Moves (Status Based): http://pastebin(.)com/d5Hed1cw
Z-Moves (Damage Based) and New Moves: https://paste(.)ee/r/mvJ70