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Quoted By: >>29899471 >>29899567
pic unrelated
I've decided to roll for 6 mons (cannot end up with legends or pseudos) by national dex number, and put them as level 5s (setting them as their pre-evolutions if they have them) in LeafGreen. The challenge is that I have to beat the game using only these six random mons, not allowing myself to catch anything but HM slaves. Dunno if I'll do faint = die, though.
What kind of challenging rules do you guys think would make a Pokemon game more interesting?
I've decided to roll for 6 mons (cannot end up with legends or pseudos) by national dex number, and put them as level 5s (setting them as their pre-evolutions if they have them) in LeafGreen. The challenge is that I have to beat the game using only these six random mons, not allowing myself to catch anything but HM slaves. Dunno if I'll do faint = die, though.
What kind of challenging rules do you guys think would make a Pokemon game more interesting?