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Quoted By: >>29941393 >>29942852 >>29943149
>Pokemon still gives you a free original do not steal starter that 70% of players and casuals will just use to rush the entire game without ever using any other pokemon
> the exp share made this even worse since most people will just have the starter on the first slot forever and get to the E4 with a full team of lv50 without having ever switched their starter.
does anyone else find this to negatively affect overall players and not teach them about the fundamentals of the game? first of allDONT JUST CLASSIFY ME as a boxfag who hates starters, I love venusaur, torterra and many others, but all these designs could easily just have been a wild pokemon you find mid-game.
I just feel that forcing a new player to start with something like a rattata or a caterpie would eventually persuade him to build a better team rather than just overleveling the starter and just overall enjoy the game more. the reward feels higher too.
I am mentioning this because even thought after 20 years, I still meet underage cousins and lots of other kids in my class who just rush with their starter and never actually try other mons, while I know many of these will eventually do re-runs of the game with different mons (like we did), I feel others will just beat the game once with their starter and forever forget about the game. feels kind of sad.
what kind of elements would you include in a new gen to enforce players to try more varied teams than just their starter?
> the exp share made this even worse since most people will just have the starter on the first slot forever and get to the E4 with a full team of lv50 without having ever switched their starter.
does anyone else find this to negatively affect overall players and not teach them about the fundamentals of the game? first of allDONT JUST CLASSIFY ME as a boxfag who hates starters, I love venusaur, torterra and many others, but all these designs could easily just have been a wild pokemon you find mid-game.
I just feel that forcing a new player to start with something like a rattata or a caterpie would eventually persuade him to build a better team rather than just overleveling the starter and just overall enjoy the game more. the reward feels higher too.
I am mentioning this because even thought after 20 years, I still meet underage cousins and lots of other kids in my class who just rush with their starter and never actually try other mons, while I know many of these will eventually do re-runs of the game with different mons (like we did), I feel others will just beat the game once with their starter and forever forget about the game. feels kind of sad.
what kind of elements would you include in a new gen to enforce players to try more varied teams than just their starter?