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Quoted By: >>29993913 >>29993918 >>29993926 >>29993945 >>29993969 >>29993986 >>29994057 >>29994075 >>29994378 >>29995907
Active narratives that railroad the player and force them to watch cutscenes or spoonfeeds them with NPC monologue have no place in Pokémon.
Optional, sometimes hidden, lore as done in the vein of Pokémon Mansion, Ruins of Alph and Sea Mauville are the correct way to tell a story. The player should be free to go where-ever they please and exploration should be rewarded and encouraged.
Optional, sometimes hidden, lore as done in the vein of Pokémon Mansion, Ruins of Alph and Sea Mauville are the correct way to tell a story. The player should be free to go where-ever they please and exploration should be rewarded and encouraged.