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Showdown RMT

No.30094146 View ViewReplyOriginalReport
Currently running this set
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Earthquake
- Fire Blast
- Stone Edge

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bonemerang
- Flare Blitz
- Flame Charge
- Swords Dance

Masquerain @ Focus Sash
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Baton Pass
- Sticky Web
- Agility

Bewear @ Leftovers
Ability: Fluffy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Substitute
- Bulk Up
- Shadow Claw
- Hammer Arm

Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Sacred Sword
- Leaf Blade
- Night Slash

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Spikes
- Whirlwind
- Stealth Rock
- Roost

Main game plan is to either set up rocks/spikes or sticky web. If they decide to set up while I am, I can whirlwind/Agilipass. Bewear does wonders against physical attackers, and Garchomp can sweep with the help of web/agilipass. Kartana can sweep by itself, and some teams fold to a Flame Charged Marowak. I just have a bit of a problem with physical walls, as I need a good special attacker.

I'm thinking of swapping Skarmory with someone, but I really need the rocks up.