>>30213634Here are some Z-move ideas.
- Naturia's Shield
The pokemon must know the move Spiky Shield. Sharply raises Def abd SpDef after usage. The opposing pokemon looses 1/4 of its Max HP if made contact.
- Witchcraft Summon Blaze
The user must know the move Mystical Fire. Base 160 move, sharply lowers the target's Atk and SpAtk aside from inflicting gamage.
- Thousand shooting shurikens
The user must know Water Shuriken. Base 175 power, sharply saises Speed and by 1 stage Evasiones
- Flora Hurricane
The user must know the move Leaf Storm. 220 base power, hits both opponents, 50% chance of confusing the target/s.
- Purity Light Raid
The user must know the move Luster's Purge. Base 150 power, sets up Psychic Terrain after usage.
- Magical Mist Bomb
The user must know the move Mist Ball. Base 150 power. Sets up Misty Terrain after usage.
- Life Sucking Root Attack
The user must know the move Strength Sap. The highest stat of the opponent decides the amount of damage this move will do. 100% depending of letting them paralyzed.
- Solar Radio Strike
The user must know the move Solar Blade or Solar Beam. Base 240 move. Sets up the Sun after usage. If the pokemon that uses this move is a Grass type, there Atk/SpAtk (depending the move used) and Speed get boosted by 2 and the rest by one.
- Phoenix Rebith Flash
The user must know the move Sacred Fire (Entei can't use it). Base 250. The user feints instantly, but if one pokemon in the party is fainted, it will be revived instantly (it depends on the order).
- Oceanic Vortex Wrath
The user must know the move Aeroblast. Base 250. Deals SE damage on pokemon weak to Water.