Some passive-aggressive pokeballs off the top of my head:
Release Ball
>Catch rate on par with quickball
>Releases pokemon upon capture
>Used to farm exp and EVs
Reset Ball
>If the wild pokemon breaks free during a capture attempt, it will be a different pokemon from that area when it pops back out
>This resets level, stat, and shiny counters
>Easily exploited by players who use and understand RNGs
Rock
>Not a pokeball, just a rock
>Throwing it raises the opponent's attack but confuses it
>Think of it as an item-version of Swagger
Team Ball:
>Same catch rate as Pokeball
>Has villain team's logo
>Sold by villain team grunt in/near hideout
>As a feature of the story, you have to infiltrate the villain team by pretending to apply to join
>This requires you to catch a team full of regional rodents/birds/bats etc. in Team Balls
Noob Ball
>Finite number given to players at the start of their journey if Gamefreak ever implements difficulty modes again
>Flawless catch rate
>Maximizes IVs and randomly maximizes EVs in 2 categories
>NPC outright states that the player shouldn't need them and should feel bad if he decides to use them
>Any time the player wins a match, in-game or online, the announcer declares, "[Player] defeated [Opponent]...using a NOOB ball! Everyone, look at him and laugh!"
Hack Ball
>Activated feature of pirated copies of the game
>During battles, the game plays an unimpressed commentary about your selection of pokemon, type matchups, and move selection in Gilbert Gottfried's voice
>"Oh look, the player is selecting Pikachu. I wonder what type of attack he's going to use. Did I mention you're facing a ground type? There are five other perfectly good pokemon on that team of yours you could be using right now, but by all means, use an electric type on that Dugtrio."