>>30328317Sticky hold trubbish (with smoke ball) can mitigate the fishing aspect of it (corsola isn't super common)
I used pangoro with entrainment (learns it on lv45) and false swipe (and crunch + bullet punch).
I stayed on the safe side even though I had false swipe, because mareanie will always use attacking moves on corsola. Still barely yellow range is what i was gunning for.
Corsola learns lucky chant on 23 and spike cannon on 20. (Lucky chant has 30PP which is good.) So 20+ corsola don't have recover, but will waste your time anyway. I turned off battle animations because it gets ridiculous.
As for mareanie, it learns toxic on 21. Corsola can refresh or call upon another corsola, which gives one turn of entrainment. If it was weakened too much, RIP your investment. On that note, poison sting somehow *always* poisons.. so I'd rather spam adrenalin orbs than bump it into red bar.
Gave pangoro a PP berry to hold.
Trying to heal corsola imo isn't better than minding their HP and increasing the chain until it calls a 20+ corsola, if need be.
My chain got broken about 6 times, twice because I got a shiny corsola and mareanie each. So about 10 hours invested all in all