>>30337679That was the big issue, really. They introduce you to it early, and then it punishes you for wanting to do it again.
I've actually had more luck with Battle Royale than with Battle Treethough. Battle Royale does require a slightly different outlook, because a *lot* of it is trying to get a sense for what the AI is going to do, and acting accordingly.
1) Bulk is King
If the AI knows it can one-shot you, it will try to one-shot you, and no amount of speed is going to protect you from that. Take Pheromosa for example--in singles, she can easily roll into a sweep, and good luck surviving a hit so you can actually hit back. In Battle Royale, she's going to take out one 'mon and then immediately go down. Too many weaknesses on an otherwise bulky mon are similarly bad--I tried Guzzlord out and almost immediately benched him. He was getting hit by almost everything and his stats didn't matter. I lead with Toxapex now, and while it typically goes down eventually, it lasts long enough that it's had a chance to do its thing and rack up points (Toxic is really good for picking up spare points here and there)
2. You don't need to be *that* fast to be fast enough.
If you're going for the bulk you need, you *probably* aren't going especially fast. The good news is, you don't need to. There's some speedy mons out there, to be sure, but there's also a lot of Tyranitars and Aggrons and the like. It's hard to go first, but even reasonable speed will have you going second. It doesn't quite snipe kills, but it drastically cuts down on how much prediction you need to do.
3. Try not to switch.
In singles, if you switch, that's one free action your opponent gets. In battle royale, that's three attacks to your 0, and that can go wrong fast. If you're switching, you need a really good reason.
4. Stars don't matter if they're dead. I won a match with two stars. Last place? Five stars. But he lost all his 'mons, so that doesn't matter! Think about who you target.