>>30377301I truly wish I could agree, but I simply don't see how.
The entire first island feels like one long droning tutorial, it's a fucking drag.
The game has so many tedious cutscenes. I don't mind story or anything, but so much of the game is devoted to these long, slow cutscenes that constantly interrupt the gameplay.
The region, while it seems to be designed somewhat openly, forces you to move in an extremely linear fashion throughout the game; the few branching paths that exist are solely for you to grab some item.
This game was still easy. I mean, yeah, it's a modern Pokemon game, it's gonna be easy, but I keep seeing people saying that this game was super challenging, which is baffling to me. Some fights were harder than the things you'd see in Gen 6, but that's extremely far from being challenging. The Trials were all far easier than gyms, and were almost unanimously just a series of OHKOs.
The story was interesting, I suppose, but it felt like there was a lot of wasted potential. Team Skull does virtually nothing outside of Po Town, Aether does nothing besides when Lusamine goes crazy, the UB missions are just more Looker lore rather than providing information about Ultra Beasts/Ultra Space, etc.
The endgame is the worst in any game since Gen 2. Even Gen 6 crushes it in comparison; X/Y and ORAS had an entire town after the Elite 4, devoted to endgame stuff like the Friend Safari or the Move Tutors. In Sun/Moon, literally the only thing you get is one of the most basic Battle Towers since Gen 2, and a standard BP shop. It's not like there wasn't room, Poni Island is fucking TINY, they easily could've spent a good hour or two at least making the area around the Battle Tree bigger and adding some fun endgame stuff like tutors or a shop or fucking ANYTHING.
There's nothing wrong with liking the game, but it is simply a fact that this is not the best pokemon game, full stop.