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Quoted By: >>30388043 >>30388104 >>30388169 >>30388193 >>30388204 >>30388254 >>30388363 >>30388558 >>30388715 >>30388807 >>30388907 >>30389056
>"m-m-muh cutscenes are bad!!"
Do you guys not realize that the ENTIRE reason for cutscenes is to make what would normally be boring dialogue actually feel cinematic and immersive?
Even if there were no cutscenes, there would still be the same amount of dialogue/text, the characters would just be standing their lifeless. It would be BORING
With Sun/Moon, gamefreak has actually put the 3DS 3d engine to good use, but you guys just complain about it because it's "slow."
Sun/Moon are story-driven games unlike earlier gens (or gen 6). They have an actual plot and real character development and the cutscenes compliment that well.
Do you guys not realize that the ENTIRE reason for cutscenes is to make what would normally be boring dialogue actually feel cinematic and immersive?
Even if there were no cutscenes, there would still be the same amount of dialogue/text, the characters would just be standing their lifeless. It would be BORING
With Sun/Moon, gamefreak has actually put the 3DS 3d engine to good use, but you guys just complain about it because it's "slow."
Sun/Moon are story-driven games unlike earlier gens (or gen 6). They have an actual plot and real character development and the cutscenes compliment that well.