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Looking for suggestions for Trainers for Pokemon Tabletop campaign

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> First off, for anyone who doesn't know, Pokemon Tabletop United (PTU) is a fan-made Pokemon tabletop RPG system. It is a parallel successor to Pokemon Tabletop Adventures (which I will not discuss here because it is shite). It takes all the goodness of Pokemon and turns it into a fully-fledged RPG, complete with proper dice-based systems and a fully integrated Pokedex, as well as a large number of additional features and even options for playing in other settings and genres besides the modern-day setting of the canon Pokemon universe.

So I'm currently building a campaign with this system (I've already started it but I'm filling in more things besides the foundation and key elements as I go) and I feel I'm quickly running dry on ideas for Trainers I can throw at my players. Besides the fact that I just simply dislike making up random "generic" NPCs for things as "formal" as Pokemon battles, it's also much easier on me as the DM to create Trainers and their teams ahead of time. The process for building both Trainers and Pokemon is a pretty intensive one, just for the record. I don't need full-on backstories or even names (unless you're desperate to surrender your OC baby for someone else to use); I'm just looking for themes, personalities, and any suggestions for Pokemon they might carry.

Keep in mind that the PTU system is far more expansive than the normal Pokemon games; Trainers can specialize in a variety of battling styles and skills, and some can even learn certain kinds of Pokemon Moves (especially if they're Psychics, Channelers, Sages, etc). Pokemon can also be a lot different to the general members of their individual species in this game, provided they have the physical and mental capabilities; they can wield weapons, learn to speak (several can already use Telepathy), be born as mutants, etc. Basically, the system is a lot more like the manga or the anime than the games themselves. Lots of creative freedom.