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Instances of forced geography to make the player walk around a lot.
>no path from Japantown to Po Town, or port on the northwest side of the island. How were they able to function with no convenient access to anywhere else?
>Southern part of Akala is accessed through a dangerous tunnel when the lighthouse cliff is literally a few meters from the other city
Several areas feel underdeveloped
>Lake is a huge area where you just go to grab your Cosmog and then leave and never come back
>Japantown's garden has a shop and a huge tower, neither of which you can interact with
>can't enter the recycling plant, and the geothermal plant has nothing besides a guy in the Eevee sidequest
>Aether Paradise is a giant mass of nothing outside of a few story sequences