>>30580998and that's a way to play. just like nuzlockes, or refusing to use z-moves or ev train, or using only monotype teams.
I've done or considered doing all of them in my days, and if that's what suits you, and gets you what you want out of the game, that's fine.
but if anon is saying " the game is currently too hard for me to really enjoy" playing with the same challenges that you are, then he probably shouldn't be playing using those particular challenges.
As for the whole "designers expect you to be this level" thing, it's basically "how hard did they intend for this fight to be" which they do by trying to predict how strong you will be compared to the particular obstacle.
If you're steamrolling bossfights, i.e. a fight designed to be on the difficult side, you're probably stronger than they expected. If you're nearly wiping to every wild shitmon you encounter, i.e. fights meant to be almost trivial, you're probably way below design expectations.
Doesn't mean you have to play it like they expect it to. And if you want the game to be harder or easier, one might intentionally not do so, which brings us back to the aforementioned challenges like you going into fights underleveled so as to feel more underdog, and require more technicality.