>>30790785Too OP unless you plan on attaching it to a slow, do-little suicide lead.
>>30790565Evasion is bullshit. Recommend:
Kaleidoscope: Reduces the damage this Pokemon takes from non-contact moves
>>30789811Hunter could also be:
Hunter: Pokemon moves are more accurate against grounded opposing Pokemon with entry hazards on their side of the field (whoever created the hazards is irrelevant)
Unknown Energy is OP. Should activate by a 10% or 30% chance instead of guaranteed.
Strong Endurance I'm iffy on.
>>30789649Could be OP, but depends on who gets it. I would've had it so that moves affected by this ability consume 1 extra PP.
>>30789491Evasion is bullshit. Flashy Body should be:
Flashy Body: This Pokemon's evasion is boosted as long as it entered battle this turn (it wears off at the end of the turn it entered).
I do like Pack Mentality.
>>30789288Gizzard/Gastric Mill seems too powerful with immunity grand. I would instead make it:
Gizzard/Gastric Mill: Entry hazards are removed when this Pokemon enters battle.
>>30789145I would also have Heavy Weather increase the damage of damaging weather effects.
Afterburn should just cause burn.
>>30788925I would have Hothead be:
Hothead: Doubles chance of burn from moves that may cause burn. Burned Pokemon, regardless of how they got burned, lose 1/8th of their health instead of 1/16th. Burned Pokemon take 50% more damage from attacks.
>>30788097I would have Attack of Opportunity be:
Opportunist: Attack moves with a priority of 0 or greater will hit opposing Pokemon switching out, but at 0.5x power.
And for Quick Rest:
Quick Rest: At the end of each turn, Pokemon recovers (1/16th//1/8th) of its health if it wasn't targeted.
>>30787674Would name "High IQ" to "Sapience" or "Ingenuity"
So in other words, you're saying Preparation would be a static ability that increases the Pokemon's Def and Sp. Def by 50% just like how Huge Power increases a Pokemon's Attack by 100% or 2x. Seems interesting.