>>30903542>the most linear and objectively handholdely games in the seriesExcept for gen I and II, every Pokémon has been very linear. Why is handholding a bad thing? It's a game for children.
>cutscenes every five minutesExaggeration. The emphasis on story is a new direction for the series, and I enjoyed it.
>all sense of exploration is gone because of how on the rails it isYou're simply restating point 1 here to pad your 'list'.
>casualization is kicked up a notch even more (for example displaying what moves are auper effective or weak when fighting the same pokemon a second time)You're restating point 1 yet again to pad your 'list'.
>trials were a step down from gymsHow so? Gyms were simply a glorified route with monotype users. The trials diversified the experience.
>still easy (only harder than x/y and oras which is barely saying much)No Pokémon game has ever been hard.
>a lot of the new pokemon introduced were shitOpinion
>godawful rival, ton of obnoxious characters introducedOpinion
>team skull is a jokeIt's supposed to be a parody. All teams except team rocket were jokes. Then gen II came and made team rocket a joke.
>pisspoor postgameBattle Tree, Battle Spot and VGC are the intended postgame. Battle Tree contains the only relevant part of the Battle Resort anyway.
>kanto pandering is even worse than x/yCommercial synergy with the extremely successful Pokémon Go. Also a complete non-argument. How is including continuity nods a bad thing? Are you the type of guy to complain that the summons in Final Fantasy often have the same names?
>ultra beasts are a retarded concept and feel horribly out of place in the seriesThey grew on me tb h.
>festival plaza is garbageI like it.
>no pss or super trainingPSS was nice. Super training wasn't.
>no rotation or triplesA shame to see these go
>no hordesThe 3DS can't effectively handle them. Too bad they got axed, but SOS chaining made EV training even easier.