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No.30942965 View ViewReplyOriginalReport
Posting this on Ajwf's behalf:

So let's talk about Stealth Rocks.

There are two types of competitive games. Games that force a defender and aggressor, and games that give an advantage to aggresion. Games that give an advantage to aggresion have a common characteristic of 'starting on even ground'.
Defender v Offender games are less common in 'truly competitive games', however CS:GO gives us a real taste of what that kind of balance has. TIME neccesistates victory in a specified period because otherwise the defender would always lose. Therefore with the condition of aggression being forced upon the attacker and the defender having to hold out for a specified period, these games don't give advantage to the aggressor but give a period where aggression can be had. Instead, players are rewarded for 'performing their roles optimally'. Economy in CS:GO, Ult Charge in Overwatch and Killstreaks in COD all emphasize this. Even if the last isn't competitive, it still shows the same roots.