>>31009573Thanks, dude I'm a fucktard. For those curious,
battle/moves/moves.asm: move POWER_BALLAD, EFFECT_METAL_CLAW, 60, SOUND, SPECIAL, 100, 20, 100 ;new
means
<name> <effect> <basepower> <type> <phys/special> <accuracy> <base pp> <effect likelihood>
so metal claw has effect likelihood 10, but power ballad is a special power up punch.