>>31020521im talking about dialogue in general. usually, in pokemon games, characters deliver dialogue by standing in one place and giving you a wall of text. In S/M, the game uses different camera angles, a LOT more animations in the characters, and more facial expressions. Even if it takes longer, I can't see how this is a bad thing.
>Just double battles with a high annoyance rate.I mean it's not, and a lot different than that, but okay
>Which offers nothing new other than a shiny new nameyou have to fight a totem Pokemon with competitive EVs, IVs, and movesets, supported by ally pokemon that specialize in supporting the totem. I dont see how this isn't a change.
>Aside from boosting moves like evoboost and even z-splash they're all around useless.they're not really, giving a 200 BP move to every pokemon is pretty significant. and besides, even if you don't like it, it's still something new.
>You do realise that is entirely your opinion right? It also doesn't change the fact that they were the most intrusive they've ever been in a game. Even BW gave you a degree of freedom without another cutscene shoved in your face. yes, but Im pretty sure that most people like to have a good story and interesting and developed characters. I dont see why someone wouldnt.
>Of which there are about 20, Kanto only ones.ok? but it's still something new nonetheless.
>That's literally just a gimmick. The mon dint even attack you like they do in the demo.even if it's a gimmick, it's still something new.
>>31020658but it was obvious that GF put a lot of effort into S/M, there hasnt ever been a pair of main series games that have had writing, story planning, and gameplay as good as S/M.
>>31020664>First off, you are missing the point of my post.ok. what was the point of your post then?
>Sun/Moon is the first game, that completely blocks certain paths and even parts of the city to this extend.I mean this is literally not true at all but okay