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> Dry, arid region. Maybe based off of Spain or Australia.
> A "catch-up" gen, like Gens II and IV. We have a lot of incomplete evolutionary lines that I feel need something in order to feel fully fleshed out. If you're only going to add ~70 new monsters, at least use them to make what was previously established good.
> ~20 or so new Megas.
> PM:TTYD-style sidequests that present you with rewards and either add to the backstory or atmosphere of the games.
> Upgradeable skills for your character. For instance, instead of obtaining new fishing rods, we become more competent at fishing as we progress through the story and complete sidequests.
> Old Exp. Share setup, but give the Vs. Seeker to trainers who don't want to grind wild Pokemon as a compromise.
> Bring back, at the very least, Triple and Inversion battles.
> More involved dungeons. With a few exceptions, the dungeons in XY and Sun/Moon felt like collections of fights, rather than substantial, multilevel dungeons.
> Return of DexNav, Amie/Refresh, and Super Training.
> Reduce Hyper Training minimum to level 50.
> Expand the concept of Hidden Bases by having the player acquire control of an abandoned gym. You can change the floor layout, set up puzzles and obstacles, place trainers, and make the gym as unconventional or challenging as you want it to be.
> At least have a solid battle facility for post-game.