>>31182102>while Ruby/Sapphire didn't have Kanto at all.That's because Kanto was never intended to be in RS.
In the case of GSC Kanto was actually implemented and then had a lot of the exploration gutted from it.
>Or any significant post game for that matter.Eh, in the grand scheme of things they had about the same amount of post game. Content in general however RS wins out because of bases and contests.
>for seemingly no reasonIt's because RS were an ambitious project and the fact the hardware didn't allow them to transfer it gave them the chance rehaul and fix important parts of the game.
So they essentially fixed the game from scratch as opposed to GSC that was built off of RGBY