>>31197468>>4 Legendary battles and one roamerVS 2 legendary battles and 3 roamers in GSC
Same amount of legendaries and I was gonna give that point to you since roamers are bullshit and having 3 of them was unnecessary but then I remembered the Regis were hidden behind a bullshit fucktarded puzzle.
>non glitchy towerWhich also had two level options, you were either 50 or 100, no inbetweens unlike Crystal's forcing you to grind a shitload if you wanted to stand a chance
>Bases you could share with your friendsPoint given.
>ContestsAnnoying rng bullshit which was shoved down your throat forcing you to get a Pokeblock case to enter the Safari Zone and forcing you to play the dumb berry blending minigame to get some really good blocks to evolve your already elusive Feebas.
>Far more explorationLarge bodies of water leading to nothing isn't exploration. Exploration in land was downright non-existant and the only time I can recall it mattering is in the Meteor Falls.
Diving was downright awful too, it had only 3 pokemon families and one of them had a 1% chance of appearing.
>Trick HouseFun shit to be honest but the prizes were kinda lame
>Safari ZoneYes! The one thing every kid wanted back, the RNG Zone! At least there weren't any enragingly rare pokemon like gen1 Safari Zone Tauros, Chansey, Pinsir, Scyther or Kangaskhan in terms of encounter rate. Sadly they didn't have any rare Hoenn only pokemon to catch there either so unless you really liked Doduo, Pinsir or Heracross there wasn't much to do there.
All those things you mentioned don't make up for the stuff they removed from GSC anyways.